![]() June 23 2018:Cheat Engine 6.8.1 Released:Īpparently 6.8 contained a couple of annoying bugs, so here's an update that should hopefully resolve most issues.Īlso a few new features that can come handyįixed several issues with the structure compareįixed the commonality scanner from picking up unrelated registers for comparisonįixed a bunch of random access violationsįixed Lua dissectCode.getStringReferences now also returns the stringįixed Lua breakpoints that specify a specific functionįixed Lua toAddress when the 2nd parameter is an addressįixed issue when disassembling AVX instructionsįixed rightclicking r8-r9 in the registers windowįixed DBVM memory allocations when smaller than 4KBĪdded translation strings for the all type settings Thanks go out to SERANT for updating the russion translation files already Memory Scan: Add a lua script in autorun that lets you specify which module to scanĮxecuteCodeEx(Let's you execute code in the target and pass parameters)Īdded 2 new parameters to getNameFromAddress (ModuleNames and Symbols)Īdded addModule and deleteModule to the symbollist classĪdded the ModuleLoader class which can force load dll's Tutorial Game: Added a levelskip option when you've solved a stepĬompare memory: Added a limit to the number of address values shown per row (can be changed)Īddress List: When the option to deactivate children is set, the children will get deactivated first Pointerscan: Add extra types to the displayĪdvanced Options/CodeList: Now uses symbolnames Pointerscan: Add option to allow negative offset scanning This lets you filter out code based on if it has been executed or not (Uses software breakpoints)ĭebugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts)ĭisassembler: The comments now show multiple parameters Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later)ĭebugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registersĭebugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't)ĭebugging: Added Code Filter. Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymoreĭLL injection: On DLL injection failure CE tries to fall back on forced injection methods GUI: Some DPI fixes/adjustments here and there ![]() GUI: Fixed and restored the DPI Aware option in setting PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first ![]() Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done Memory Scan: Simple values now works with groupscan Memory Scan: Fixed a rare situation that could cause an error Hotkeys: Fixed the attach to foreground hotkey Plugin: Fixed the SDK for C plugins that use the disassembler callback (Just an extensive list of addresses) Download: Cheat Engine 6.8.2ĭisassembler: Several disassembler instructions had a comma too many or too few ,fixed thoseĭisassembler: Fixed the description for ret #ĭisassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instructionĪssembler: Fixed assembling reg*2/4/8+unquotedsymbol Mainly minor improvements and some small bugfixes, but also a new 'ultimap like' feature called Code Filter for which you don't need any special hardware for.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |