48 levels in four different categories sounds like too much but – nu uh – it’s not a problem at all, as every iteration is different, while still holding onto the basic rules to ensure familiarity. KeyWe also has a knack for remixing itself. It feels more like you’re working together, and that might just save your relationship. In Overcooked! it can feel like you’re under each other’s feet, but here you’re complimenting each other and high-fiving at the end. For one, KeyWe is fine with you each owning your own section of the problem. Even when compared to Overcooked!, there’s some standout elements. We’ve already mentioned the naff Paperboy clone, but a ‘patching up water leaks’ minigame is also a chore, particularly when you’re trying and failing to grab sellotape from each other’s backs.īut the fiddly bits are worth it because KeyWe is such a riot. And, as you’d expect from a game as stuffed with different things to do as KeyWe, there’s plenty of killer but also some filler. It means that, if a player is on the extremes of the game field, it can block off the other player. Heaven knows why KeyWe chooses to make a couple of them larger than the game screen, but they do. The Overtime Shifts are a mixed bunch, too. The inconsistency takes a bit of learning. Equally, some buttons need you to be standing on them, while others need you to be next to them. When the delete button is on the other side of the room, it can take a chunk out of your time. In games like Telegraph Room, especially when you’re chasing down a gold trophy time, it can be difficult to focus on a small, singular letter and all too easy to stomp on the wrong one. We found some of the actions to be inaccurate. KeyWe does have a few flaws that are worth prefacing.
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